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		<title>Star Wars Text Based RPG Game</title>
		<link>http://swrpg.palstani.com/feed/?</link>
		<description>Latest topics</description>
		<lastBuildDate>Thu, 30 Jul 2009 02:51:13 GMT</lastBuildDate>
		<ttl>10</ttl>
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			<title>Star Wars Text Based RPG Game</title>
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			<link>http://swrpg.palstani.com/feed/?</link>
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		<item>
			<title>HOW DO WE PLAY</title>
			<link>http://swrpg.palstani.com/races-f1/how-do-we-play-t15.htm</link>
			<dc:creator>kavanagh</dc:creator>
			<description>im just wondering how to play and lvl up</description>
			<category>Races</category>
			<pubDate>Thu, 30 Jul 2009 02:51:13 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/how-do-we-play-t15.htm#15</comments>
			<guid>http://swrpg.palstani.com/races-f1/how-do-we-play-t15.htm</guid>
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		<item>
			<title>Iktotchi</title>
			<link>http://swrpg.palstani.com/races-f1/iktotchi-t14.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Increased defence (affects how easily you are injured)

Decreased force sensitivity (affects how well the force is used)



Biology and appearance:

Iktotchi did not have hair, but rather they had a very resistant skin which protected them from the violent winds which crossed the satellite. Both males and females had horns curved and falling, which gave them an aggressive aspect. The males' horns were generally a little larger, a remnant from their mountain-dwelling,  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 23:05:12 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/iktotchi-t14.htm#14</comments>
			<guid>http://swrpg.palstani.com/races-f1/iktotchi-t14.htm</guid>
		</item>
		<item>
			<title>Hutt</title>
			<link>http://swrpg.palstani.com/races-f1/hutt-t13.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Greatly increased defence (affects how easily you are injured)

Greatly increased HP (how easily you are killed)

Greatly increased recovery (how easily you recover from injuries)

Greatly decreased agility (affects e.g jumping)

Greatly decreased piloting (how well ships are piloted)

Greatly decreased force sensitivity (how well the force is used)

Greatly decreased space combat (affect how well you fight in space)

Decreased athletics (affects e.g running  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 22:57:49 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/hutt-t13.htm#13</comments>
			<guid>http://swrpg.palstani.com/races-f1/hutt-t13.htm</guid>
		</item>
		<item>
			<title>Human</title>
			<link>http://swrpg.palstani.com/races-f1/human-t12.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY OF THE RACE:

All races are compared to humans. So humans have no penalties or bonuses.



Humans were the galaxy's most numerous and politically dominant sentient species with millions of major and minor colonies galaxywide. Believed to have originated on the galactic capital of Coruscant, they could be found anywhere, engaged in many different pursuits: spacers, mercenaries, smugglers, merchants, soldiers, assassins, farmers, crime lords, laborers, slaves, slavers, and many  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 22:44:39 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/human-t12.htm#12</comments>
			<guid>http://swrpg.palstani.com/races-f1/human-t12.htm</guid>
		</item>
		<item>
			<title>Gungan</title>
			<link>http://swrpg.palstani.com/races-f1/gungan-t11.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Greatly increased agility (affects eg. jumping)

Greatly increased swimming (affects swimming speed)

Decreased force sensitivity (how well force is used)



The Gungans were humanoids native to the planet of Naboo. Prior to the Invasion of Naboo, the Gungans were a largely isolationist society. The Gungans were able to combine machinery with biology. 



Individuals were called a Gung (eg. Militiagung) 



 

Biology and appearance 

The Gungans were  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 22:38:50 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/gungan-t11.htm#11</comments>
			<guid>http://swrpg.palstani.com/races-f1/gungan-t11.htm</guid>
		</item>
		<item>
			<title>Gand</title>
			<link>http://swrpg.palstani.com/races-f1/gand-t10.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Increased force sensitivity (how well force is handled)

Increased HP (how easily you are killed)



GANDS WITHOUT LUNGS:

Greatly increased recovery (how fast you recover from injuries)

Immune to poisons

Need gas bladder to speak with other species 



GANDS WITH LUNGS:

Need breathing devices to survive in anywhere else than on Gand 

(so I assume if you pick gand as your race, you are a lungless gand)



Gands were sentient insectoid species who  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 22:32:15 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/gand-t10.htm#10</comments>
			<guid>http://swrpg.palstani.com/races-f1/gand-t10.htm</guid>
		</item>
		<item>
			<title>Coruscanti</title>
			<link>http://swrpg.palstani.com/races-f1/coruscanti-t9.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Coruscanti have increased social skills (affect leadership and diplomatics)



This race of humans inhabit the grand planet of Coruscant. Due to the whole planet being one large city, they lack all real knowledge of farming or other rural activities. Though, over time, they have developed an extreme skill in being able to read people. They have tremendous social skills, which reflects on how most of them grow up to be politicians. </description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 22:21:32 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/coruscanti-t9.htm#9</comments>
			<guid>http://swrpg.palstani.com/races-f1/coruscanti-t9.htm</guid>
		</item>
		<item>
			<title>Corellian</title>
			<link>http://swrpg.palstani.com/races-f1/corellian-t8.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY OF THE RACE:

Corellian have increased piloting (affects how well shis are piloted)

Corellian have increased space combat (affects combat in space)



Corellians were the inhabitants of the Corellian Sector. While the term technically referred to both native inhabitants and naturalized citizens, in practice it was generally used to refer to the Human natives of the Corellian system, or more specifically the planet Corellia. 



Society and culture:

Though Corellian spacers  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 12:54:21 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/corellian-t8.htm#8</comments>
			<guid>http://swrpg.palstani.com/races-f1/corellian-t8.htm</guid>
		</item>
		<item>
			<title>Chiss</title>
			<link>http://swrpg.palstani.com/races-f1/chiss-t7.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY OF THE RACE:

Chiss have decreased force sensitivity (affects how well force is used)

Chiss have greatly increased piloting (how well vehicles are piloted)



The Chiss were a tall, blue-skinned Near-Human civilization from the Unknown Regions, best known as the people to which Grand Admiral Thrawn belonged. Due to the remote position of their home territory in the Chiss Ascendancy they remained largely an enigma to the rest of the galaxy, and contact with outsiders was limited  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 11:11:07 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/chiss-t7.htm#7</comments>
			<guid>http://swrpg.palstani.com/races-f1/chiss-t7.htm</guid>
		</item>
		<item>
			<title>Bith</title>
			<link>http://swrpg.palstani.com/races-f1/bith-t6.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY OF THE RACE:

Bith have decreased force sensitivity (affects how well force is used)

Bith have decreased combat skills (affects all combat)

Bith have greatly increased robotics (how well robots are built&amp;repaired)

Bith are vulnerable to sounds.



Bith were a peaceful, highly-evolved craniopod species native to the planet Clak'dor VII. Fully adapted to a civilized, high-technology lifestyle, Bith were found galaxy-wide at all levels of society, most notably as engineers,  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 10:57:39 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/bith-t6.htm#6</comments>
			<guid>http://swrpg.palstani.com/races-f1/bith-t6.htm</guid>
		</item>
		<item>
			<title>Baragwin</title>
			<link>http://swrpg.palstani.com/races-f1/baragwin-t5.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Baragwin have greatly increased defence (affect injuries)

Baragwin have greatly decreased force sensitivity (how well force is handled)

Baragwin have greatly decreased piloting (how well vehicles are piloted)

Baragwin have greatly increased weaponsmithing (how well weapons are made)



The Baragwin people were a species of very large reptilian bipeds. 



Biology and appearance:

Baragwin were easily recognized by their hunched backs, wrinkled skin, and  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 10:44:11 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/baragwin-t5.htm#5</comments>
			<guid>http://swrpg.palstani.com/races-f1/baragwin-t5.htm</guid>
		</item>
		<item>
			<title>Barabel</title>
			<link>http://swrpg.palstani.com/races-f1/barabel-t3.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Barabel have greatly increased fightning skills (affect all combat)

Barabel have greatly increased defence (affect injuries)

Barabel have increased force sensitivity (affect how well force is handled)

Barabel have greatly decreased piloting (affect  how well ships are piloted)



History:

According to Barabel legend, a small group of Jedi, led by the Ithorian Noga-ta, came to Barab I circa 900 BBY. Noga-ta helped settle the civil war that had plagued Barabel  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 10:32:02 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/barabel-t3.htm#3</comments>
			<guid>http://swrpg.palstani.com/races-f1/barabel-t3.htm</guid>
		</item>
		<item>
			<title>Alderaanian</title>
			<link>http://swrpg.palstani.com/races-f1/alderaanian-t2.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY OF THE RACE:

Alderaanian have greatly decreased combat skills (all combat skills dereased)

Alderaanian have greatly increased diblomatics (useful when talking to NCPs)

Alderaanian have greatly increased engineerings (used to build structures)



Alderaanians are well known for the beautiful structures on their planet. Every city and structure on Alderaan is specially made to blend into the natural surroundings and bring them closer to the nature of their homeworld. Due to  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 08:20:38 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/alderaanian-t2.htm#2</comments>
			<guid>http://swrpg.palstani.com/races-f1/alderaanian-t2.htm</guid>
		</item>
		<item>
			<title>Abyssin</title>
			<link>http://swrpg.palstani.com/races-f1/abyssin-t1.htm</link>
			<dc:creator>Admin</dc:creator>
			<description>



SUMMARY FROM THE RACE:

Abyssin have increased strength (affects lifting objects and melee damage)

Abyssin have greatly increased hit points(affects how easy you are to kill)

Abyssin have greatly decreased force sensitivity (how well you can use the force)



Abyssin were a people who were often described as &quot;primitive and violent&quot;, and were often hired as petty thugs. They inhabited the arid desert planet Byss, where they lived as nomadic herders. At about two meters tall,  ...</description>
			<category>Races</category>
			<pubDate>Mon, 29 Jun 2009 08:07:42 GMT</pubDate>
			<comments>http://swrpg.palstani.com/races-f1/abyssin-t1.htm#1</comments>
			<guid>http://swrpg.palstani.com/races-f1/abyssin-t1.htm</guid>
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